XP BAAC - (Beautiful atmosphere, clouds and lights)

mise à jour de BAAC

14 octobre 2025

V 4.7 - LOW TEMPERATURE BUG FIX :
  • A temperature limit was set, meaning the colors of the sky will no longer change if the temperatures are below 0, it could be -100 and the colors will remain the same, they will only change above 0 now.
  • a slight modification and limitation, now the dark colors at low temperatures have completely disappeared.
  • Now I will keep the RAR with the name of the fixed bug, if you have not updated your baac script you will see it here, because now I will update more keeping the version number (4.7 will have several modifications)
V 4.7 - BUG FIXES:
  • Dark screen correction at low latitudes;
  • Autosave and vehicle level options are working again and loading as soon as they are opened in the simulator or loaded manually.
  • new floating ocean modes that turned dark were raced, now without bugs.
  • An update to turbidity and albedo has been made, now transitions are smoother.
  • ATTENTION: do not use Baac with other plugins or scripts that modify atmosphere, water, rain among others, LIKE ACTIVESKY this can cause unwanted bugs.

V 4.6 - REPAGINING:
  • A simple calculator has been added, simple and humble, without having to alt+tab to open the Windows calculator.
V 4.6 - Whats New:
  • fixes for modes without atmospheric fluctuation have been fixed, such as a deactivation bug where the sky would go dark;
  • In the sun control tab, I added another function to modify the sun's luminosity according to potometry, by default it is 12.5 and this value is fixed even in the presence of fluctuation in the simulator;
  • the activation of the floating mode of the raindrops is active again, a code bug was present and I did not see the error;
  • Given the numerous reports of bugs in the simulator, I believe it is the simulator itself, meaning the BAAC script continues to work normally. I LIKE YOUR FEEDBACK, PLEASE CONTINUE.
V 4.5 - Speech correction:
  • Disabled the loaded file speech as well as the Message Log. Only in automatic loading, the apply button still keeps.
V 4.5 - Whats New:
  • removed for now the option to save Flightfactor data, for reasons that not everyone flies Flightfactor;
  • I'm trying to implement flightfactor datarefs in the same script without detecting when not working with FF aircraft;
  • This version of BAAC macro 4.5 returned to using visibility as a factor in atmospheric turbidity;
  • Quarantine issues removed precisely because of invalid datarefs.
V 4.4 - Whats New:
  • A model in tests involving flight saving for FlightFactor Aircraft has been added, it is still in testing because I haven't made any flights with FF yet.
  • Reset options have been added so you don't have to keep clearing the .ini file in the Scripts folder:
  • ATTENTION: The FF saving mode still does not save the MCDU data in general, as this data is read-only for now, because I will need to implement more features. For now, it only returns the aircraft's status, such as switches, throttles, and buttons
 

mise à jour de BAAC


20/10/2025

V 4.8 - Whats New:

  • A floating model in vehicle rendering has been added, of course you choose whether you want the times of day to control this or if you like to select a static rendering mode, which was already present;
  • This option is found in the same rendering tab as baac.
 

mise à jour de BAAC


V 4.9 - Whats New:
  • I added two buttons for support, one to access the page and another to access direct messages for reporting bugs with baac, it's not a big deal but it's a faster way.
  • I'm trying to implement a baac update model directly from the simulator without having to download the file from the website, but directly from the baac window, but I'm having problems with 301 authentication on the website, I'll continue testing.
 
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