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Nouvelle mise à jour de la Beta d'Active Sky pour P3D , on passe en Beta #3.
Premiers essais : Pas eu de plantage de P3D V5
Je me précipite pour télécharger ça, merci de l'info !
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Nouvelle mise à jour de la Beta d'Active Sky pour P3D , on passe en Beta #3.
Premiers essais : Pas eu de plantage de P3D V5
Client Fixes and Improvements
[*]Content Fixes and Improvements
- Improved Dynamic Texture Streaming performance.
- Fixed issue causing Scaleform elements to flash including the menu bar and ATC window.
- Fixed issue causing invalid wind aloft direction values.
- Improved startup load time.
- Fixed crash when switching views in PBR vehicles on various AMD graphics cards.
- Fixed issue causing effects to lag behind attach points in some cases.
- Improved effect rendering performance.
- Fixed issue causing invalid particle lighting in multiple views in some cases.
- Fixed issue causing emitted extrusions to be invalid at certain rotation angles.
- Fixed issue where flashing textures could occur in some cases with Dynamic Texture Streaming active.
- Fixed crash that would occur on startup if add-on description was blank.
- Fixed issue causing kneeboard and scenario briefing pages to be blank.
- Added chroma key support to Varjo XR-1 headset.
- Fixed issue where startup screen preview window would stop rendering after location change.
- Fixed issue preventing Dynamic Texture Streaming from disabling in some cases.
- Search boxes in relevant UI screens are now focused when opened.
- Fixed issue where preview window would not work in structured scenarios.
- Fixed crash seen when changing between tower and pilot roles in some cases.
- Fixed weather theme sync issues between the startup and weather screens.
- Fixed issue preventing Wingman AI Behaviors from saving offsets correctly.
- Fixed issue preventing SimDirector OffsetXYZ control from accepting negative values.
- Fixed issue where role type box would not size correctly in the multiplayer UI in some cases.
- Fixed issues with SimConnect BeginVideoStream.
- Improved reflection performance.
- Fixed visual issues with distance remaining signs.
- Fixed issue where loading flight plans would not update the map in startup and multiplayer screens.
- Map screen now supports heading and airspeed changes while moving the user.
- Adjusted sun and moon sizes in Enhanced Atmospherics.
- Fixed issue with TexturePlugin providing render targets with state data.
- Fixed DIS enumerations for F-22 and F-35 aircraft.
- Fixed terrain cracks that could occur in reflections.
- Fixed issue where location text could be cut off in the Startup and MiniChooser screens.
- Improved map UI loading times.
- Improved transparent object sorting with Enhanced Atmospherics.
- Fixed issue causing missing autogen in some cases when using add-on.xmls.
- Fixed issues with additive effects sorting incorrectly with clouds.
- Fixed multi-GPU crash with Dynamic Texture Streaming.
- Program and Environment simvars can now be set in XML gauge code.
- Updated attenuation for PBR and non PBR dynamic lighting.
- Updated falloff exponent for non PBR dynamic lighting.
- Fixed issue where high cockpit LOD configuration setting would be reverted to 0 when settings were reduced.
- Engines are now started for helicopter AI entities that spawn in the air.
- Fixed issue preventing tooltips from displaying in map UI screens.
- Added VR setting to disable Hidden Area Mesh.
- Fixed issue where SimConnect menu events were not being processed.
- Fixed issue preventing PDK add-ons from adding menu items to the “Add-ons” menu.
- UI search boxes no longer handle the escape key when empty and immediately process the search when pressing enter.
- Improved SinglePass VR latency fixing issue where dynamic light positions could be one or two frames behind.
- Fixed issue preventing Scaleform RTT elements from rendering.
- Fixed issue that could cause the SimDirector UI to become unresponsive if an error popup occurred when selecting an object.
- Entries in the Facility Selection screen can now be double-clicked.
- Fixed issue that could prevent AI Behaviors from activating at scenario start in some cases.
- Improved error handling when reading sim object configuration data.
- Fixed crash that could occur when running multiplayer and changing scenery library settings.
- Fixed crash that could occur when using the multiplayer autostart command line option with multiplayer autostart configuration settings enabled.
- Fixed issue causing differences in reported wind direction in some cases.
- Fixed issue that could cause visual errors with runway edge lines at sloped airports.
- Fixed crash that could occur when loading third party AI vehicles in some cases.
- Fixed error when comparing property name strings in recording/playback in some cases.
- Fixed shutdown crash when using Varjo headsets.
- Fixed crash when changing Varjo VR view options.
[*]Scenery Fixes and Improvements
- Added landing light fx file.
- Updated tail number geometry and material on various default vehicles.
[*]SDK Fixes and Improvements
- Fixed issue with jetway decal textures turning asphalt aprons white.
- Fixed various water, terrain, coastline, bridge, and various other data issues.
- Fixed issues with St. Paul and St. George islands, Victoria Falls.
- Fixed issues with Washington DC scenery objects, San Siro Stadium, and Generali Tower.
- Updates to various airports including LFMV, KOFF, KGGG, EFHK, SBSP, EDDH, EDVK, KAKR, KPIT, RJBB, EDDS, EGPF, KBUR, PALR, VOTR, KVPD, LIMC, PASI, and EGGW.
- Added OpenGLTexture sample back to SDK.
- Added 3dsMax 2020 and 2021 support.
tu te positionnes (dans AS) à ton départ, ex EBBR G146.....et il charge ta météo locale, et te suis pendant ton vol....;-)Question bete probablement.
Je voudrais avoir les vents réels, la beauté des nuages je m'en f...., surtout les vents.
Quelle est la méthode avec P3d 4 (et 5 prochainement)
de plus, j'ai cherché ou activer/désactiver Enhanced Athmospherics....je ne localise pas....
le souci, P3Dv5.1, contrairement à la version 4.5, je ne vois pas Active Sky.......Options/World/Weather une case à décocher, il me semble qu'il faut redémarrer le simulateur après.