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J'ai oublié quelques détails pour la suite après XP12.06 :
Other Highlights from 12.06
There’s a long list of ATC/AI improvements and fixes (see Appendix for more details). AI aircraft (especially helicopters) how operate more realistically. This helps us better convey the experience of flying in the vicinity of other airplanes in real life.On the Horizon: 12.07 (and Beyond)
The X-Plane dev team will be firming up the details for 12.07 and priority projects after that, but these are some of the most likely improvements you’ll see next!Lighting Tuning
Water Mixed Render Targets
If you’ve landed a seaplane on our new 3D water recently, you probably noticed that the water looked WAY too clean! You can see the submerged part of your floats super clearly…but that’s not so realistic.This was the result of a water rendering bug that we have fixed for X-Plane 12.06 — enhancing the realism of operating on and around water.
Sky/exposure recalibration
Bloom Lighting Effects
Networking
Bug Fixes and Ex-Visuals as MonitorsBetter Realism through Atmospheric Scattering
You’ll be seeing atmospheric improvements (more accurate scattering). These are all based on mathematical calculations to create a more realistic lighting environment within X-Plane.Turbine Engine improvements
This work will allow aircraft authors to better capture the performance of turbine engines in their models.Turbine engines are sensitive creatures that can get expensive very quickly if not operated properly. Increasing the fidelity of our turbine simulation in X-Plane allows for better pilot training and a superior understanding for all users.
Cylinder Head Temperature Improvements
Avionics and OBJ restructuring
These improvements are our team’s version of eating their vegetables. Perhaps unpleasant — but in time they will yield significant workflow improvements for all aircraft authors (internally and for 3rd parties).This means that your favorite authors will be able to create the aircraft you love more efficiently (and with fewer grey hairs along the way)