XP X-Plane 12

J'ai oublié quelques détails pour la suite après XP12.06 :

Other Highlights from 12.06

There’s a long list of ATC/AI improvements and fixes (see Appendix for more details). AI aircraft (especially helicopters) how operate more realistically. This helps us better convey the experience of flying in the vicinity of other airplanes in real life.

On the Horizon: 12.07 (and Beyond)

The X-Plane dev team will be firming up the details for 12.07 and priority projects after that, but these are some of the most likely improvements you’ll see next!

Lighting Tuning

Water Mixed Render Targets

If you’ve landed a seaplane on our new 3D water recently, you probably noticed that the water looked WAY too clean! You can see the submerged part of your floats super clearly…but that’s not so realistic.

This was the result of a water rendering bug that we have fixed for X-Plane 12.06 — enhancing the realism of operating on and around water.

Sky/exposure recalibration

Bloom Lighting Effects

Networking

Bug Fixes and Ex-Visuals as Monitors

Better Realism through Atmospheric Scattering

You’ll be seeing atmospheric improvements (more accurate scattering). These are all based on mathematical calculations to create a more realistic lighting environment within X-Plane.

Turbine Engine improvements

This work will allow aircraft authors to better capture the performance of turbine engines in their models.

Turbine engines are sensitive creatures that can get expensive very quickly if not operated properly. Increasing the fidelity of our turbine simulation in X-Plane allows for better pilot training and a superior understanding for all users.

Cylinder Head Temperature Improvements

Avionics and OBJ restructuring

These improvements are our team’s version of eating their vegetables. Perhaps unpleasant — but in time they will yield significant workflow improvements for all aircraft authors (internally and for 3rd parties).

This means that your favorite authors will be able to create the aircraft you love more efficiently (and with fewer grey hairs along the way)
 
Des news de l'ATC pour XP12.06 :

These features and fixes are planned for X-Plane 12.06:
  • ATC is aware of TCAS (i.e. plugin-controlled) aircraft
  • Controllers now use multiple available channels, reducing radio contention
  • Parked AI aircraft were not always created at the starting airport
  • Wake separation is taken into account when issuing line-up or takeoff instructions
  • Line-up time calculations were wrong for some runways
  • AI conformance to ATC instructions is better
  • Global region now uses mbar instead of inches of mercury
  • AI can now properly navigate great-circle routes
  • AI can now fly polar routes
  • Fixes for routing where multiple waypoints with the same name exist
  • Auto-router will consider great-circle routes
  • Generated flows now align to the longest runway instead of always cardinal directions
  • Generated calm flows only used one runway
  • Fix approach being canceled if you are a long way out but perfectly aligned with the runway
  • Fix approach cancellation not always being spoken
  • AI now see the user’s aircraft if it starts on the runway, does not move and does not interact with ATC
  • Add flight-plan dialog options to transfer route to and from FMS
  • Add some missing spoken airport names
  • Several problems with direction after a missed approach
  • Nag for late contact to next controller was broken
  • AI did not always call downwind when needed
  • Allow editing of basic flight data if something required is missing, even if the flight is already under way
  • Potential fix for incorrect warnings for altitude compliance
  • Missing phrase for a low-visibility ATIS message
  • Descent time calculations changed slightly
  • Visibility at high-altitude airports improved (i.e. will be poor if the METAR says so)
  • Pyramid cloud formations fixed
  • Metar reports from XPLM didn’t use the next available data
 
"XP12 with volumetric lights" pour XP12.06 !?!
1688996367150.jpeg
 
mise à jour X-Plane 12.06.b1

Some things added that are not in the "bug fix" section:
  • New cloud art/types
  • New aircraft carrier deck clutter
  • New sky colors

Bug fixes for X-Plane 12.06b1:
  • XPD-14141 – CTD on arrival at an untowered airport which is the destination of a flightplan.
  • XPD-14139 – Viewport outside of render area! – Feat_gfx_integration.
  • XPD-14131 – HITS crashes when vegetation is visible.
  • XPD-14115 – F-14 won’t load in Plane-Maker debug on feat_gfx_integration.
  • XPD-14093 – G1000 Window crash – feat_gfx_integration .
  • XPD-14057 – Failed to create Vulkan window, no surface formats found – DAG branch .
  • XPD-14050 – gfx_assert failed – VR – Feat_Render_DAG.
  • XPD-14039 – Dev console broken on DAG branch .
  • XPD-14031 – VR unusable – viewports.size() assert – DAG.
  • XPD-14161 – ATTR_solid_camera no longer two-sided.
  • XPD-14118 – 737 throttle lever 1 not responding to autothrottle .
  • XPD-14112 – Taxi route arrows not rendered on feat_gfx_integration .
  • XPD-14105 – Assertion failed – false .
  • XPD-14098 – Real weather was not applied for several minutes if it was not fully downloaded before the “Downloading real weather” stage of init.
  • XPD-14094 – m_fence.can_read() failure in Main Menu after Mission.
  • XPD-14073 – Bug report “ATC request visual landing option not given at FIMP”.
  • XPD-14061 – Crash when dragging replay to slider to beginning of replay when using 737.
  • XPD-14040 – GLCTX() assert – Feat Render DAG .
  • XPD-14034 – Changing weather/Cloud conditions not displayed correctly in replay mode.
  • XPD-14030 – m_fence.can_read() Dev assert – DAG branch .
  • XPD-13975 – Pyramid clouds appearing randomly.
  • XPD-13959 – F14 tomcat engine auto-start script error.
  • XPD-13955 – Regression: No streetlights under low vis or dark skies.
  • XPD-13948 – Evo chocks are stuck on with cold and dark start.
  • XPD-13880 – Visibility with real-weather at high-altitude airports is wrong.
  • XPD-13873 – Estimated line-up time could be wrong on some runways.
  • XPD-13788 – Approach clearance cancelled when on course from KPAE to KSEA.
  • XPD-14151 – Cessna 172 Seaplane Max Gross Weight Too High.
  • XPD-14140 – Updated VR controller animation.
  • XPD-14127 – Zink doesn’t render correctly on RDNA 3 GPUs.
  • XPD-14116 – use == cmnd_nothing || cmnd_down[use]<=5.
  • XPD-14109 – New Scenery Gateway export.
  • XPD-14102 – fence_can_read asserts – feat_gfx_integration .
  • XPD-14101 – Race condition in FM <=> ATC interaction.
  • XPD-14069 – A330 unable to engage second AP during ILS approach.
  • XPD-14048 – Exhaust speed not sent across in multiplayer.
  • XPD-14047 – Portland Landmarks Update.
  • XPD-14046 – Global airports fix for DSF at +38-010.
  • XPD-14035 – DRM response parsing error doesn’t tell what’s wrong.
  • XPD-14021 – Bug report “GCU478 knob acts like GCU479 com/misc knob”.
  • XPD-14010 – Accumulated ice isn’t rendered correctly.
  • XPD-14003 – Dev Assert rs == ATCRadioStatus::RadiosOn.
  • XPD-14000 – Aircraft (and other?) lights are starburst in the sim.
  • XPD-13993 – Zink always raises an out-of-memory error with glBufferData().
  • XPD-13991 – Plane-Maker Hilited Parts Need Color Tint.
  • XPD-13976 – R22: Missing sound for ceiling light switch.
  • XPD-13941 – Airport library legacy items replacement + new items (parking garages, ground markings, jet blast deflectors).
  • XPD-13938 – C172: Stall horn plays with battery off.
  • XPD-13774 – Race condition in metal window teardown.
  • XPD-13767 – Crash when filing IFR plan with a regional controller with a departure airport which has no radio facilities.
  • XPD-14165 – oops 2-d panel only o IOS drop-downs in graphics crash us.
  • XPD-14174 – viewport.x + viewport.width <= m_render_area.width.
  • XPD-14178 – Bug report “Initial OpenGL error on startup (mac-only)“.
  • XPD-14177 – Bug report “Using FlyWithLua scripts in VR left side of window is not rendered corectly”.
  • XPD-14186 – v=NaN switching second monitor from IOS to unused .
  • XPD-14176 – FOV and Monitor Preferences Broken.
  • XPD-14188 – Plugins can’t get Mic permissions because we don’t have the right privacy info.
  • XPD-14056 – Bug report “Inverter toggle command unexpected behavior”.
  • XPD-14124 – Bug report “GPS 1000 Uses Wrong Airport when entering approach into flight plan.“.
  • XPD-14215 – OBJ manipulator regions duplicated in 3rd party aircraft.
  • XPD-14107 – “Cancel current ATC services” message does not fit in ATC box.
  • XPD-14242 – Electric Fence with Legacy Texture Lights.
  • XPD-14223 – cube map reflections incomplete.
  • XPD-14240 – Rain when there really should not be any.
 
Ben Supnik donne quelques infos sur XP12.06 (blog dev) .
Eclairage , rendu & VRAM , nuages & météo , ATC & avions AI
  • 12.06b1 is in public beta
  • 12.06b2 is being internally tested before going public
  • 12.06b3 is in development – about half of the beta 3 bugs are fixed and we’re working on the rest.
  • 12.07 development is almost finished – a mix of development and testing are going on right now.
  • We’re working on features for 12.08 and beyond
 
XP12.06b2 est disponible !

33MB à télécharger .

Pas d'infos pour le moment ; elle doit corriger les nuages bizarres avec la météo temps réel ...
 
Dernière édition:
Bug fixes for X-Plane 12.06b2:
  • XPD-14253 – Weird “wall type cube shaped” clouds.
  • XPD-14251 – StTimer outputs to console on production builds.
  • XPD-14259 – Different Sized Multi Monitor Dome Warping Shows Junk on Small Monitor.
  • XPD-14256 – OpenXR disables the D3D11 bridge when Zink is enabled.
 
XP12.06b3 est disponible !

Bug fixes for X-Plane 12.06b3:
  • XPD-14312 – Mac Crash Reporter Hangs.
  • XPD-14309 – Bug report “new mouse joystick inhibits clickspots”.
  • XPD-14275 – Crash when running with HITS instrument near vegetation if HITS instrument is visible on the first frame.
  • XPD-14268 – Need logging to catch NaN in NATC.
  • XPD-14267 – Crash sending ATC FP to FMS.
  • XPD-14282 – Repeating “Change My Frequency” calls too fast.
  • XPD-14269 – VR mouse broken with OpenXR.
  • XPD-14273 – Mouse yoke non responsive outside the square.
  • XPD-14272 – draw_call_type datarefs breaks 3rd-party window drawing.
  • XPD-14254 – TestPlugin fires dev_assert.
  • XPD-14249 – Altitude selection display on Citation X garbled characters when set to QNH and less than 10.000 feet.
 
XP12.06b4 est disponible depuis hier !

Bug fixes for X-Plane 12.06b4:
  • XPD-14318 – Cirrus need to allow more sunlight to reach the earth.
  • XPD-14286 – Mouse yoke draws over other stuff drawn in the window phase.
  • XPD-14301 – Bug report “VR Messages recieved/sent through X Pilot plugin on VATSIM immediately crash sim.“.
  • XPD-14296 – Crash opening Settings – bad table lookup of joystick usage enum.
  • XPD-14290 – Crash when trying to load pipeline cache.
  • XPD-14226 – Water rendering broken when user plane not in view and running without scenery shadows.
  • XPD-14320 – User is stuck because of VRAM problems and cannot bypass startup screen.
 
On peut dire ce qu’on veut de Laminar Research, mais avec leur système automatique de report et de gestion des bugs, ils sont efficaces pour une équipe de quoi, 20 personnes environ, réparties dans le monde entier?
 
On peut dire ce qu’on veut de Laminar Research, mais avec leur système automatique de report et de gestion des bugs, ils sont efficaces pour une équipe de quoi, 20 personnes environ, réparties dans le monde entier?
Salut !

Ils sont une trentaine , pas plus !
Il y a 3 dev en Allemagne , au moins un au Canada , une en Amérique du Sud (Argentine ?) .

XP12.06.b5 est prévu dans une dizaine de jour ...
What's next :
We’re trying to wrap 12.06 up; the rest of the beta will focus on a few more rendering bugs, weather bugs, and VR bugs. While we are not going to do a massive real weather overhaul, I do have to fix the bug where it rains for no reason. (Ben Supnik)

Laminar encourage à utiliser leur système automatique de reports de bugs:

Please always auto-report your crashes.
Our crash reporting system automatically de-duplicates crash reports but also counts the number of crashes and can tell us the number of unique users affected; we count on repeated reporting of the same crash to get a picture of the most severe crash bugs affecting the entire community. By always reporting auto-reporting the crash, you’re up-voting the importance of fixing the crash and giving us valuable insights into what’s hurting our users the most.
 
Les changements et le futur de l'ATC d'X-plane 12 (12.06 , 12.xx)

par Jim Keir (XP12 ATC & Traffic Global plugin dev)

 
Mise à jour XP12.06b5 disponible

Bug fixes for X-Plane 12.06b5:
  • XPD-14351 – Camera goes through some ground .
  • XPD-14350 – Invalid Plugin Values Hit New NaN Assert.
  • XPD-14330 – Significant Cloud artifacts when moving camera with FSR enabled.
  • XPD-14325 – Auto-tune incorrectly always selects the first frequency even if an alternate is requested.
  • XPD-14308 – Bug report “Few clouds has too much coverage”.
  • XPD-14295 – Bug report “On 2nd and 3rd monitor with a different resolution, clouds have different scale than rest of visible scenery”.
  • XPD-14266 – METAR cloud layers need to be smarter.
  • XPD-14260 – Cloud Region Randomization Makes Cirrus Clouds Too Thick.
  • XPD-14255 – No VR controllers for Vive Index with OpenXR.
  • XPD-14241 – Cloud layer not rendering all the way to the horizon.
  • XPD-14349 – dev_assert with cloud voxelizer.
  • XPD-14347 – dev_assert in ATC code.
  • XPD-14346 – Camera Goes Through Carrier Deck.
  • XPD-14313 – Cirrus-style G1000 CLR button on PFD doesn’t work.
  • XPD-14311 – Re: Bug report “Flight director doesn’t adjust to autopilot modes”.
  • XPD-14307 – Resizing GUI content of VR windows is broken.
  • XPD-14331 – Bug report “Using OpenXR Valve Index Controllers Have No Haptic Feedback”.
 
X-Plane 12.06b6 disponible !

Normalement , il n'y a plus de plantage au lancement d'X-Plane avec les cartes graphiques AMD .

Emergency fix!
  • Validation error – Causing new crash on AMD machines running 12.06b5
 
X-plane Public Beta – 12.06b7 disponible :

Bug fixes for X-Plane 12.06b7:
  • XPD-14285 – Black and magenta geometry flashing on screen.
  • XPD-14364 – XPLMInstance LODs do not cull object at max LOD.
  • XPD-14342 – Cirrus SF50 FADEC not setting CLB thrust correctly (engine spools down to idle).
  • XPD-14322 – Window content in VR windows is painted with transparency and colors are broken.
  • XPD-14321 – No more thermal rise of air with 12.06 new clouds.
  • XPD-14315 – Weather not matching METAR (too many clouds, too much rain).
  • XPD-14377 – No z write on glass cockpit objects.
  • XPD-14365 – Zink crashes on Linux with AMD hardware and Mesa 23.1.x.
  • XPD-14382 – Bug report “GPS Runtime Error”.
 
XP12 .06r1 est disponible :

This is the first release candidate for 12.06 !
Whilst we gather feedback – this version will only be available under public beta

Changes for X-Plane 12.06r1:
  • New loading screen background!
  • Fix for: XPD-14398 Missing pipeline in VR in overlay tchothcke (overlay bibelots ?)
 
X-Plane 12.06r2 disponible

Changes for X-Plane 12.06r2
:
  • Zink is permanently disabled for machines with NVIDIA cards (Due to crashes)
  • XPD-14410 – Writing art control draw_reflect_water05 crashes sim.
  • XPD-14406 – Bug report “KLAS – Airport terminals are missing”.
 
X-Plane 12.06r3 disponible
Laminar avait laisser un code d'erreur actif qu'il était possible de voir dans le log au niveau des scènes (pour debugger) .
Cet update corrige le problème qui n'empêchait pas le simu de fonctionner parfaitement ...

We Put the ‘No’ In NOAA​

Over the weekend the real weather servers went down. While we usually blame NOAA for this kind of thing, this one was super embarrassing: the server ran out of disk space (and the disk space monitor didn’t notify our ops team). The ultimate cause, I suspect, was that it was labor day weekend in the US, e.g. “a really good weekend for infrastructure issues.”

This isn’t the first real weather outage we’ve had this year, and for this reason we have a replacement weather server in development. The replacement will be able to serve the least old weather correctly when NOAA has a maintenance outage (instead of just 404ing everyone) and will hopefully clean its cache out correctly.

(The caching problem is slightly harder than it sounds: we do want to retain some old real weather files for test cases and bug reproduction. But we need to purge most of it to keep the server from filling up.)

What’s Next​

If 12.06 rc3 is final, we’ll let it sit a little bit and then start private testing of X-Plane 12.07. The X-Plane 1.206 beta has taken quite a bit longer than we wanted, so 12.07 is intentionally a smaller release – about half the size in terms of code change. That’s still a lot of new stuff (and a topic for yet another separate blog post).

If 12.06rc3 is not final, I will set myself on fire.

Quel humour ce Ben Supnik ! 😱
 

Bug Fixes

Public Beta – XP12.07r1 disponible

Currently only available via the Installer beta option

Bug fixes for X-Plane 12.07r1:

  • XPD-14439 Data Output Missing If OS Main Monitor Not Used for Flight
  • XPD-14440 Bug report “mouse wheel does not rotate dials with multi-monitor setup
  • XPD-14448 – TCAS data set can crash.
  • VR whiteboard sometimes missing
  • Fixes for HP Reverb G2 – Including controllers not accessing the right joy file
 

Quelques nouvelles du blog dev :

XP12.08 Is The New 12.07

Internally, nobody is happy about this, but the hot patch bumped all of our version numbers. So the new road map looks something like this:
  • 12.07: hot patch of 12.06.
  • 12.08: coming soon. Flight model and systems, ATC and Networking
  • 12.09: more graphics and real weather fixes.
12.08 (né 12.07) is almost completely integrated and should be ready for private testing as soon as 12.07 is settled.

La suite sur
 
hello , bjr
En plus d'avoir des cockpits sombres , du moins le mip pour le 321 Toliss , je dois maintenant me farcir un fond d'écran de démarrage "horrible" ! ils le font exprés ou quoi ?
 
@NGT,

Salut , il est possible de mettre une image de ton choix , ou même plusieurs qui s'afficheront de manière aléatoire à chaque lancement d'X-Plane . :p
A placer dans /X-Plane-12/Resources/bitmaps/backgrounds

Pour le cockpit sombre , j'en ai déjà parlé , il y aura une solution dans quelques temps ...
Encore une fois avant ça , le team Laminar doit corriger le rendu éclairage aube, nuit, crépuscule et donner toutes les clés logiciel pour que les dev avions puissent faire les modifs nécessaires facilement et de manière pérenne ...
 
Dernière édition:
ok merci pour ta réponse Fred
pour l'image de l'écran de démarrage , j'ai en effet vu sur des vidéos que l'on pouvait la remplacer . J'ai essayé mais c'est toujours la même qui revient ? je cherche , je cherche .....
Suite à le dernière mise à jour et comme à chaque fois que je fais une mise à jour de XP12 , le "replay" de mon atterrissage plante le jeu ! il faut que je fasse 3 ou 4 replays d'atterros pour que ça remarche normalement ... je m'y suis habitué c'est pour çà que je fais des atterros nuls quand je peut pas les revoir !!!! lol
 
Pour le cockpit sombre , réponse du dev en chef Ben Supnik :

This work is not going into 12.07 (which is just a crash fix) or 12.08 (Flight Model, systems, networking).
It will go into 12.09 or the graphics update after that depending on when it is ready. We are in the process of this work now and it is not done.
 
Des nouvelles du blog Dev :

La prochaine mise à jour de X-Plane (12.08) se concentrera principalement sur le modèle de vol et les systèmes, ainsi que sur les visuels externes en réseau et certaines fonctionnalités ATC. Pendant que cette mise à jour est en version bêta, nous pouvons travailler en parallèle sur la météo réelle et les graphismes.

Mais il y a deux bugs graphiques que nous avons déjà corrigés en interne et qui devraient soulager quelques désagréments de la version 12.06/12.07 :
Manque de mémoire au milieu de l'image.
Il s'avère que si vous êtes dans une situation assez critique en termes de VRAM (et nous essayons de le faire pour maximiser la résolution de texture dont vous pouvez disposer) alors X-Plane peut manquer de mémoire en essayant de dessiner des arbres et.. fondre comme un gamin qui ne peut plus avoir de bonbons.

Nous avons une solution provisoire : allouer de la mémoire de manière statique afin d'en disposer en permanence. Dans une prochaine mise à jour, nous réutiliserons la mémoire d'autres parties du rendu pour être plus efficaces.

L'ouverture d'une fenêtre (pop up) entraîne un ralentissement important. Lorsque la disposition des fenêtres change, il se peut que nous devions allouer plus de VRAM pour le rendu. Ce processus n'est pas rapide : nous devons interrompre tout le rendu, vider l'ancienne mémoire, compacter les choses, allouer de la nouvelle mémoire, et si un DSF est en cours de chargement pendant que cela se produit, le chargeur DSF utilise de la mémoire car nous essayons de réallouer les fenêtres, ce qui peut signifier compacter à nouveau la mémoire, paginer les textures... vous voyez l'idée.

La solution est assez simple : ne faites pas cela si la fenêtre qui sort n'a pas besoin de plus de VRAM. La plupart du temps, c'est le cas, il s'agit donc d'une correction facile pour un bug stupide.

Le travail d'intégration pour la prochaine mise à jour est en cours et j'espère qu'il sera terminé la semaine prochaine.
Plus de détails bientôt !

Traduit avec l'aide de DeepL , un peu corrigé pour la syntaxe et certaines expressions ...
 
Dernière édition:
Austin , Ben et un autre dev ...

Je vous conseille au minimum de mettre les sous titres en anglais , ils parlent tous vachement vite ! :love:

 
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